Sony claims that the new AMD GPU in the PS5 Pro has ray tracing capabilities that aren't found in AMD's current PC graphics cards, implying that the new console has at least some of the new RDNA 4 GPU ...
We may see ray-tracing get used to full effect in Switch 2 games of the future. 4K 60FPS. This was the big dream that many gamers had at the launch of the PlayStation 5 and Xbox Series X|S. The ...
The choice between Path tracing and Ray tracing has become a necessary discussion about graphics among gaming enthusiasts. Both offer compelling advancements in visual fidelity. However, their ...
The recently released Shader Model 6.9 brings Microsoft's official take on Shader Execution Reordering (SER) out of preview. Nvidia and a few game developers have already ...
Microsoft has shipped a set of Direct3D 12 upgrades that target one of the most persistent bottlenecks in PC gaming, the cost of real-time ray tracing. The updates, delivered through the DirectX 12 ...
AMD's RDNA 2 and RDNA 3 GPUs, even the ones as small as the integrated GPU on the Steam Deck, fully support DirectX Ray-Tracing, or DXR. Despite that, their relatively poor performance in ray-tracing ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
In the real-world, light bounces around our environment naturally, creating the scene our eyes absorb. In many games, this effect is faked – or “baked” – but ray tracing enables each individual beam ...
Most PC gamers know that ray tracing is a very performance-intensive feature, and depending on the improvement to visual quality, it may or may not be worth using. In an extensive Hardware Unboxed ...
TL;DR: Rockstar's latest GTA V: Expanded & Enhanced update improves ray-traced lighting with high-resolution reflections and a second ray bounce for more realistic global illumination. These ...
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Since 2020, ray-tracing has been heralded as the next big thing in gaming technology. Gone were the talks about poly-count and animations, and ray-tracing was on a pedestal as the be-all and end-all ...